package PlaneGame.CODE;
import static PlaneGame.CODE.GameFrame.*;
public class StartButton extends GameButton{
    public StartButton(int width, int height, int x, int y, int imageNumber, String[] paths) {
        super(width, height, x, y, imageNumber, paths);
    }
    @Override
    void init() {
        super.init();
        on_off=true;
    }
    void startGame(){
        tip1.off();
        tip2.off();
        startButton.off();
        yaoBGM.fang();
        scoreString.on();
        bloodString.on();
        bulletString.on();
        suspendButton.on();
        enemyAGenerator.on();
        mrW.on();
    }
    @Override
    void clickEffect() {
        startGame();
    }
    @Override
    void pressEffect() {

    }
    @Override
    void releaseEffect() {

    }
    @Override
    void change() {

    }
}
